World of Blast - ETH L2 Blast.io RCE
  • Introduction
    • ✨Introduction
    • 🔗Official Links & Contracts
  • The Game
    • Planet NFTs
    • ⚔️Hunting with NFTs
    • Mining (F2P)
    • Smelt & Credits (F2P)
    • 🔫Weapon NFT, Durability
    • 💰Loot & Economy Sustainability
    • 🤜Battle Mechanics & Loots (PVE)
    • 🧍Equipping NFTs
    • 🤕Broken NFTs
  • NFT Packs
    • 📦NFT Packs
Powered by GitBook
On this page
  1. The Game

Battle Mechanics & Loots (PVE)

PreviousLoot & Economy SustainabilityNextEquipping NFTs

Last updated 8 months ago

PVE - HUNTING (IDLE)

During the early phases, hunting will be based on an Idle game concept. A player may set their Avatar to go on a hunt, and the battle results will be automatically calculated. Avatars will stop the hunt when any equipped item is , or if they manually stop.

HUNTING PROCESS

  1. Equipped NFTs are STAKED before starting a hunt. Players may choose how long to hunt for, where the maximum hunt duration is dependent on the remaining durability of the NFT.

  2. Each battle will consume DURABILITY proportional to how many times an item is used.

  3. LOOT and DURABILITY is calculated and distributed when a player chooses to stop the hunt early and "UNSTAKE" their NFTs, or when the hunt automatically ends. This dramatically reduces gas fees.

HALL OF FAME (HOF)

Loot notifications are announced when a player out on a hunt receives excellent loot. This data will be added to the leaderboard.

🤜
BROKEN